![]() Stress dealers such as Bone Courtiers, Cultist Acolytes, and Madmen.Alternatively, if your party has enough damage, speed, and stun abilities, enemy groups with two Bone Courtiers and/or Bone Arbalists can be great opportunities for recuperation - by killing the two front-line enemies first (and removing their corpses) so that the Courtiers / Arbalists move into the first two rows, you can reduce the enemy force to two monsters that are stuck in rows where they deal very little melee damage and no stress damage outside of an infrequent critical hit, allowing you to stun or simply tank the negligible damage while restoring lost health and stress. Pulling Bone Courtiers or Bone Arbalists to the front rows and knocking Cultist Brawlers into the back rows can be helpful, as they will use weaker attacks to get back to their desired position. Common Curios (That you can find in each location) These curios you can find in 4 common locations (Ruins, Warrens, Weald, Cove). The general strategy is to kill stress/damage dealers in the back ranks first, then focus on enemies without PROT, leave the Bone Rabble and Bone Defender for last, as they don't hit that hard. ![]() It's also worth noting that traps in the Ruins only cause physical damage and stress, with no bleed, blight, or debuff. The Bone Captain is weaker than his counterparts from other regions. On those ruins maps that spawn you in the middle of a long hallway, you're practically guaranteed to get 3 or more hunger checks. The Ruins is the easiest region to explore skeletons don't have many special attacks, holy curios with positive effects are easy to come by, and urns, chests, and cabinets can provide some good loot. Food seems low at least to me, on long missions it says to always bring 20 - if you use 4 each camp, that's only enough for 3 hunger checks, and you're boned if you get more. The Grave Robber is fast enough to kill Bone Courtiers before they get a turn, preventing them from using their Stress-inducing attacks. The Crusader does very well in the Ruins due to the increased damage he deals to Unholy enemies, which are prevalent in this area. Conversely, characters proficient with Blight attacks become extremely useful here, as most enemies have very low blight resistance, and there are a few enemies with high PROT (less susceptible to direct damage, while remaining susceptible to Damage-Over-Time effects). Consider bringing more Torches for Shambler's Altars.Ĭharacters reliant on doing Bleed damage are much less effective in Ruins than in other locations due to the presence of skeletons (which cannot bleed).Consider bringing more Food than normal, as there aren't any food-oriented curios in the Ruins.They can also be substituted for Skeleton Keys on most locked Curios, although Shovels yield less treasure. As usual, Shovels are necessary for clearing Rubble.(The one exception is the Antivenom variant of the Heirloom Chest, but even then, Antivenom yields less treasure than a Skeleton Key.) Antivenom and Bandages are less important here than in other locations due to the comparative lack of damage-over-time attacks and near-complete absence of curio applications.However, due to the lack of debuff attacks and traps, Medicinal Herbs are usually not needed in large quantities. Medicinal Herbs can be used on the Iron Maiden and Alchemy Table.Skeleton Keys are a close second, considering the abundance of locked curios encountered in the Ruins. Darkest Dungeon Curio Cheat Sheet Guide All Regions Curios These are any Regions Funny, check the Curio Cheat Sheet: Case: Tags: Scrounging Cleanse With: No cleansing required Reward: Food Non-Cleansing Interaction Chances: 75 Loot, 25 Nothing Discarded Crowd: Tags: Scrounging Purification With: No cleansing possible.Holy Water is extremely useful, as there are five different curios found in the Ruins that can benefit from the application of Holy Water. This is the best curio cheat sheet that exists, with All Locations, The Coves, The Ruins, The Weald and The.Or use the shovel if you'd like to give a hero +100 stress.The music that plays while exploring the Ruins is Exploring the Ruins, and during combat it is Combat in the Ruins. +20% DMG buff until next camp Barnacle crusted chest Your hero receives a +30% DMG buff until next camp! You find gold or gems x2 or receive +100 light! The curios list is still here, but the interactive features and effects are gone! Unfortunatlely, the interactive curios sheet that was available on this page (and on the trinkets page) broke down by changing the new website design.
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